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This list represents a typical system used at Epic, providing a reasonable guideline for developing games with Unreal Engine 4:
If you don't have access Xoreax Incredibuild (Dev Tools Package), we recommend compiling with a machine having 12 to 16 cores; however, we encourage you to read the Hardware Benchmarks (2017) reference to learn more about compiling with and without XGE.
Operating System
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Windows 7
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The requirements for programmers developing with the engine are listed below.
Developing with the Engine
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All 'Running the Engine' requirements (automatically installed)
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Visual Studio Version
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Visual Studio 2015 is no longer supported in the current release of UE4. If you are developing with the current release of UE4, you need to use either VS 2017 or VS 2019.
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From a command prompt, navigate to your [LauncherInstall][VersionNumber]\Engine\Binaries\Win64
directory.
Run the UE4Editor.exe,
passing it the path to your project.
UE4Editor.exe "[ProjectPath][ProjectName].uproject"
Running the Editor from the Executable
Navigate to your [LauncherInstall][VersionNumber]\Engine\Binaries\Win64
directory.
Right-click on the UE4Editor.exe
executable and choose Create shortcut.
Rename the shortcut to something like MyProject - Editor.exe as this reflect that this shortcut runs the MyProject game editor.
Right-click on the newly created shortcut and choose Properties.
Add the name of the game to run as an argument at the end of the Target property:
[LauncherInstall][VersionNumber]\Engine\Binaries\Win64\UE4Editor.exe "[ProjectPath][ProjectName].uproject"
Press OK to save the changes.
Double-click the shortcut to launch the editor.
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